Make your own RPG adventure!

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Written by the author of the ENNIE-nominated Skeleton Code Machine, ADVENTURE! covers the essential TTRPG adventure-making elements such as hooks, encounters, maps, and NPCs. Each chapter includes practical exercises to encourage hands-on learning — accessible for both beginners and experienced designers. Art by Evlyn Moreau.

What's inside

Approximately 84 perfect-bound pages including:

  • Chapter 1: Introduction
  • Chapter 2: Getting started with your first adventure
  • Chapter 3: Deconstructing Rotblack Sludge
  • Chapter 4: Adventure hooks
  • Chapter 5: Rumors and lies
  • Chapter 6: Random encounters and items
  • Chapter 7: Maps
  • Chapter 8: Location design and room descriptions
  • Chapter 9: Monsters and NPCs
  • Chapter 10: Share your work
  • Appendix: Tools and resources

Hands-on exercises to try what you’ve learned

ADVENTURE! is more than just design theory and advice. Each chapter includes hands-on exercises so you can practice what you learned. Beginning with a blank sheet of paper, the exercises will guide you through the process of making your own adventure.

Game design advice you can trust

ADVENTURE! is the second guide from Skeleton Code Machine — ENNIE-nominated and winner of the 2024 CRIT Award for best blog in the TTRPG space. Produced by Exeunt Press, each week Skeleton Code Machine explores tabletop game mechanisms to spark your creativity and inspire your designs. Check out Make Your Own One-Page RPG for more.

"Exeunt's guides are always extremely well researched and this is no exception. What a thorough bit of work. I can't recommend it highly enough." — Shouting Crow Press

 

"A beautiful, straight-forward, and inspiring book." — Doktor Warlok

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